This is a small game with the theme of robot adventure, in which my scene is the space jungle. The robot can pass levels in the space jungle and can eat stars to earn points. When the stars earn 5 points, it is considered a successful challenge. Please, as a player, evaluate the UX and UI principles in my scene and write down my areas for improvement?

StatusPrototype
PlatformsHTML5
AuthorLi Zepeng
Made withUnity

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Adding star eating bonus UI and UX functionality to robots in space is an important user experience design in the project. And it can bring a good user experience in UI principles.

1. Clear UI elements: When designing the UI elements of the energy bar, they are easy to recognize and understand. Use bright colors to highlight the energy bar and make it stand out prominently in the city background.

2. Animation effect: When the robot eats the stars, an animation effect is added to enhance the user's sense of interaction and satisfaction.

3. Feedback mechanism: When the robot eats stars, it can provide timely feedback and add the sound effect of eating energy bars.

4. Scoring system: Using the stars as part of the scoring system to motivate users to participate more in the game. When the score is 6, it is perfect and has a great UI experience

5. Easy to understand rules: Clearly inform users of the purpose and rules of eating stars in the game, as well as the different effects of eating different types. This can make it easier for users to understand the game mechanics and increase their engagement.

The first impression of this little Unity game is that the visuals and sound effects are excellent. The scenes in the game are beautifully designed, brightly colored and pleasing. The sound effects match the rhythm of the game, adding to the atmosphere and fun of the game.

The gameplay is simple and easy to understand, suitable for players of all ages. The control of the movement of the character is smooth and comfortable. The difficulty Settings in the game are just right, so beginner players can easily pick up and experienced players can find challenges.

In addition, the game has a variety of content, interesting level design and various mission objectives to keep players interested. At the same time, the character setting in the game is also very personal, leaving a deep impression.

Overall, this little Unity game gives a very pleasant experience and is a game worth recommending.

Adding star eating bonus UI and UX functionality to robots in space is an important user experience design in the project. And it can bring a good user experience in UI principles.

1. Clear UI elements: When designing the UI elements of the energy bar, they are easy to recognize and understand. Use bright colors to highlight the energy bar and make it stand out prominently in the city background.

2. Animation effect: When the robot eats the stars, an animation effect is added to enhance the user's sense of interaction and satisfaction.

3. Feedback mechanism: When the robot eats stars, it can provide timely feedback and add the sound effect of eating energy bars.

4. Scoring system: Using the stars as part of the scoring system to motivate users to participate more in the game. When the score is 6, it is perfect and has a great UI experience

5. Easy to understand rules: Clearly inform users of the purpose and rules of eating stars in the game, as well as the different effects of eating different types. This can make it easier for users to understand the game mechanics and increase their engagement.

6. Customizability: Provides some setting options that allow users to adjust the display of energy bars according to their preferences, such as transparency, size, etc.

Student 1: Emphasize usability

Good review: The user interface design of your game is clear and concise, allowing players to easily navigate and operate the game.

Improvement areas: However, at certain screen sizes, some text and buttons may appear too small, which may affect the player's experience. Suggest optimizing the UI layout to ensure good display across various screen sizes.

Student 2: Emphasize accessibility

Good review: Your game takes into account the needs of various players, including dubbing and subtitle options, allowing all players to easily understand the dialogue and storyline in the game.

Improvement areas: However, in some scenarios, the contrast of the game may not be clear enough, which may affect the recognition of game elements by color blind players. Suggest adding contrast options so that more players can enjoy the game.

Student 3: Emphasize emotional design

Good review: Your game's emotional design is excellent! The actions and expressions of characters are full of vitality and emotion, making it easier for players to resonate and immerse themselves in the game world.

Areas for improvement: However, in some important plot twists, sound effects and background music may not be fully utilized to fully convey the emotional changes of the character. Suggest enhancing sound design to enhance the emotional expression ability of the game.

These comments aim to affirm the aspects that students have already done well and provide suggestions for improvement to enhance the user experience of the game.

User experience principle: Gameplay

Your game is somewhat challenging, and as levels progress, the difficulty gradually increases, which can increase player engagement and long-term game value. In addition, the unique design of enemies in the game brings players different challenges and fun.

However, in terms of gameplay, you can consider adding some additional game elements to enrich the player's gaming experience. For example, tasks that hide levels or unlock special rewards can be added, which can attract players to explore the game world more deeply and increase the playability and replay value of the game.

After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.

First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.

However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.

In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.

From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.

In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.

I think your game is very good, it gives me a good gaming experience. After trying the game, I would like to say what I think are the pros and cons of this game for your reference.

1. Consistency:

Your group games all have the same consistent UI. By maintaining consistency in UI design, users can more easily understand and use the project's features, improving the overall user experience.

2. Visual Design:

In terms of visual design, your project exhibits impressive features. Both the color scheme and the layout of the interface show a high level of professionalism and aesthetics. The interface layout is clear and straightforward, making it easy for users to find the information and features they need, enhancing the overall user experience.

3. Sound control

I've noticed that you guys have added music, and adding music can make users feel like they're in the middle of the action. But I suggest they can add a music switch button, because some users may not like music. Adding a button to control the music switch makes it easier for users to control the music playback within the app, improving the user experience and the functionality of the app.